You are an abcteach Member, but you are logged in to the Free Site. To access all member features, log into the Member Site.

# Family Math Night

FILTER THIS CATEGORY:
= Preview Document = Member Site Document
• Six pages of word problems to help students with the concept of elapsed time. If each page takes 10 minutes, and you start at 10:00, what time will the lesson be finished?
• Several activities to help students understand the differences between chance and probability. Common Core: Grade 6 Statistics and Probability: 6.SP.A.1, 6.SPA.2

• Help students review geometry terms with this fun bingo game. Includes game boards and calling cards.
• Students measure typical objects in their classroom, then create a booklet about the results.
• This mini-unit helps understand the differences between EVEN and ODD numbers. Can be used with Kathryn Cristaldi's "Even Steven and Odd Todd," or separately.
• Jennifer has received an invitation to a party, but she doesn't know where or when it is, or who is giving it. Use logic and deductive reasoning to discover the secret of the invitation in this mini-unit. Challenging (but not impossible!), this 4 page puzzle includes an explanatory answer sheet.
• Four flashcards to a page; analog clock faces. Common Core Math: Measurement & Data 1.MD.3

• "I have - Who has?" Practice the numbers 1-999 with this place value game. Includes hundreds place and numbers up to 999.
• Color the probability pie. Attach a paper clip. Spin the clip! Write the color the clip stops on each time. Common Core: Grade 6 Statistics and Probability: 6.SP.A.1, 6.SPA.2

• "I have three quarters... who has 85 cents?" Practice combinations of single coins (quarters, dimes, and nickels) with this all-class math game.
• Practice addition and subtraction to (or from) 100 with this simple board game.
• Match the picture of the place value blocks to the correct numeral. Includes addition, subtraction and equal sign cards for extended use for hands on math problems.
• One worksheet for comparing fractions with like denominators; one worksheet for comparing fractions with the same numerator and unlike denominators.
• Practice inequalities with a medieval theme.
• [member-created using abctools] Students should draw hands to match the "digital" time. 16 clocks; portrait orientation.
• Signs designed to work with our family math night activities/stations.

• Set of 25 colorful bingo cards with a fraction theme. Great for the classroom. Includes call list.

• Dot to Dot from 1-27. Students follow the numbers in order. They can color the page when finished and write a story.
• This great mini-unit combines graphing and geometry to review and build these important math skills.
• Letters are assigned a point value, then students try to form words that are "worth" exactly \$1.00
• Color a blackline drawing by following the directions in the legend.
• "I have - Who has?" Practice the numbers 1-999 with this place value game. (Includes hundreds place and numbers up to 999).
• Follow the pattern by drawing hour and minute hands on each clock.
• Follow the pattern by drawing hour and minute hands on each clock.
• Good practice for giving directions, reading grid maps, and understanding legends.
• Good practice for giving directions, reading grid maps, and understanding legends.
• One page worksheet practice for reading grid maps and understanding legends.
• Fill in the missing numbers from 1-20.
• A creative exercise in which students brainstorm number operations.
• [member-created using abctools]
• Cut out the shapes and arrange them into this shape of a car.
• "I have... Who has?" with addition up to 18.
• "I have... Who has?" with addition up to 25.
• Solve the sudoku by filling in the missing U.S. symbols (featuring bald eagle, flag, Statue of Liberty and more)
• "I have three tens... who has \$45 dollars in three bills?" Practice combinations of bills (ones, tens, twenties, and fifties) with this all-class math game.
• Explore geometry and pattern-following in a hands-on, fun activity. Use your pattern blocks to create these suggested patterns (duck, owl, cat, rabbit).
• Explore geometry and pattern-following in a hands-on, fun activity. Use your pattern blocks to create these suggested patterns (pinwheel, sailboat, rocket, top).
• Use these pattern blocks to create the suggested pattern block patterns, or create your own design. Print on cardstock or laminate for longer use.
• Follow the directions and color the grid to make the shape of a daisy. Grid coloring is great for developing early map skills.
• Set of six shapes: triangle, rectangle, square, octagon, hexagon, trapezoid.
• "Each color is one rubber band." Starburst, star.
• Identificando coordenadas 5: práctica. Identifying coordinate points 5: practice.
• [member-created using abctools] Minute hand shows 1-minute increments; hour hand moves accordingly. Students should write in the "digital" time. 9 clocks; portrait orientation.
• Set of twenty bingo cards, each with sixteen squares, for shapes from CHEVRON to TRIANGLE. In color.
• Use this sheet to check which shapes, from CHEVRON to TRIANGLE, have been called. In color.
• Four worksheets to practice graphing coordinate points.
• Colorful patterns in rectangles, triangles, and circles. Print out several pages of each set. Perfect for forming patterns in small groups or learning centers.  Laminate for longer use.